EditMode Mesh Hotkeys

EKEY. Extrude Selected. "Extrude" in EditMode transforms all the selected edges to faces. If possible, the selected faces are also duplicated. Grab mode is started directly after this command is executed.

FKEY. Make Edge/Face. If 2 vertices are selected, an edge is created. If 3 or 4 vertices are selected, a face is created.

SHIFT+FKEY. Fill selected. All selected vertices that are bound by edges and form a closed polygon are filled with triangular faces. Holes are automatically taken into account. This operation is 2D; various layers of polygons must be filled in succession.

ALT+F. Beauty Fill. The edges of all the selected triangular faces are switched in such a way that equally sized faces are formed. This operation is 2D; various layers of polygons must be filled in succession. The Beauty Fill can be performed immediately after a Fill.

HKEY. Hide Selected. All selected vertices and faces are temporarily hidden.

SHIFT+H. Hide Not Selected: All non-selected vertices and faces are temporarily hidden.

ALT+H. Reveal. All temporarily hidden vertices and faces are drawn again.

LKEY. Select Linked. If you start with an unselected vertex near the mouse cursor, this vertex is selected, together with all vertices that share an edge with it.

SHIFT+L. Deselect Linked. If you start with a selected vertex, this vertex is deselected, together with all vertices that share an edge with it.

CTRL+L. Select Linked Selected. Starting with all selected vertices, all vertices connected to them are selected too.

CTRL+N. Calculate Normals Outside. All normals from selected faces are recalcultated and consistently set in the same direction. An attempt is made to direct all normals 'outward'.

SHIFT-CTRL+N. Calculate Normals Inside. All normals from selected faces are recalculated and consistently set in the same direction. An attempt is made to direct all normals 'inward'.

CTRL+T. Make Triangles. All selected faces are converted to triangles.

XKEY. Erase Selected. A PopupMenu offers the following options:

YKEY. Split. This command 'splits' the selected part of a Mesh without deleting faces. The split parts are no longer bound by edges. Use this command to control smoothing. Since the split parts have vertices at the same position, selection with LKEY is recommended.