|Blender Documentation: Last modified September 22 2003 S68|
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TAB or ALT+E. This button starts and stops EditMode.
AKEY. Select/Unselect all.
BKEY. Border Select. In EditMode, this function only works on the vertices. It works as described in the previous section.
BKEY-BKEY. Circle Select. If you press BKEY a second time after starting Border Select, Circle Select is invoked. This mode selects vertices with LMB and deselects vertices with MMB. Use NUM+ or NUM- to adjust the circle size. Leave Circle Select with RMB or ESC.
NKEY. NumberMenu. In EditMode Mesh, Curve, Surface: The location of the active vertex is displayed.
PKEY. SeParate. All selected vertices, edges, faces and curves are removed from the EditMode and placed in a new Object. This operation is the opposite of Join (CTRL+J).
CTRL+PKEY. "Make Vertex Parent". Select 1 or 3 vertices from a Mesh, Curve or Surface. Now this Object becomes the Vertex Parent of the selected Objects. If only 1 vertex is selected, only the location of this vertex determines the Parent transformation; the rotation and dimensions of the Parent do not play a role here. If three vertices are selected, it is a 'normal' Parent relationship in which the 3 vertices determine the rotation and location of the Child together. This method produces interesting effects with Vertex Keys. In EditMode, other Objects can be selected with CTRL+RMB.
CTRL+SKEY. Shear. In EditMode this operation enables you to make selected forms 'slant'. This always works via the horizontal screen axis.
UKEY. (For Font Objects: ALT+U) Reload Original Data. When starting EditMode, the original ObData block is saved. This option enables you to restore the previous situation. By continually leaving EditMode while working (TAB-TAB) you can refresh this 'undo buffer'.
WKEY. Specials PopupMenu. A number of tools are included in this PopupMenu as an alternative to the EditButtons. This makes the buttons accessible as shortcuts, e.g. EditButtons->Subdivide is also 'WKEY, 1KEY'.
SHIFT-DKEY. Add Duplicate. The selected vertices (faces, curves, etc.) are copied. Grab mode starts immediately thereafter.
SHIFT+WKEY. Warp. Selected vertices can be bent into curves with this option. It can be used to convert a plane into a tube or even a sphere. The centre of the circle is the 3DCursor. The mid-line of the circle is determined by the horizontal dimensions of the selected vertices. When you start, everything is already bent 90 degrees. Moving the mouse up or down increases or decreases the extent to which warping is done. By zooming in/out of the 3Dwindow, you can specify the maximum degree of warping. The CTRL limitor increments warping in steps of 5 degrees.